|
This image was created to demonstrate to Valve and EA how Half-Life2 would look like if it were running on a next-gen console in high-definition. The overall goal here was to try and keep to the original design and construction rules for Half-Life2 since the next-gen version would be built using existing tools and technology. Since geometrically the fidelity of the world environments would not be increased significantly I focused more on lighting and shaders. |
|
|
I modeled the environment and props in 3DS Max 7.0 and painted the textures in Photoshop CS2. Lighting is created using a Radiosity solution and the soft area shadows and lighting is baked back into the textures so it can be easily recreated in real-time. The coloured tints around the windows and lights are done with semi-transparent colour cards placed in the scene and oriented towards the camera. |
|